2009 to 1 to 5 players - Expert - V. Chvatil - QWG Games
SwatSh : 10/10
Vlaad Chvatil is an author who is becoming louder Galaxy Trucket and Dungeon Lords are two completely separate games and much appreciated. What to Space Alert?
"Friends and families, we are gathered here to commemorate the extraordinary courage and heroism that our loved ones were shown to serve our nation ... Oh! Forgive me I'm wrong group.
Hum My good ... Cadets welcome during accelerated exploration spatial "
It's like this that start rules Space Alert, a UFO playful Vlaadaa Chvatil . The tone is set from the start : humor is present and this helps us directly into the theme well developed Space Alert: we're a team that will drive our shuttle spatial for 10 minutes between 2 jumps in hyperspace to collect mapping data.
"This is a well paid job as you do nothing to do during those 10 minutes, unless ... No, no need to talk, it happens too seldom "Ah yes, some aliens might attack you ...
The game lasts 10 minutes then, and during those 10 minutes, the players, the Using action cards they received, will plan their actions according to the type of enemies who appear, from which they emerge, their strength ... From the "lap top" is the soundtrack which launches tell us where and when these enemies appear. The game comes with 2 CDs , but although the possibilities of different games with these 2 CDs are already very numerous, one can find on the net a little program generator random soundtracks. It was therefore a huge replayability . The only small problem with my taste is the enemy number of cards, too many and therefore, we risk falling back often against the same enemies.
We'll spend 10 minutes very stressful to all our hot program to counter our enemies and to dive into hyperspace unharmed.
What is very hard on this game is that everything is controllable. We know what actions we can do, the consequences, what enemies appear and when they appear, ... In short, we know everything, but to manage all these information in 10 minutes is very difficult.
During our evening, we made 4 games (and yes, we want more!) And we all lost. The game is very difficult. But it is not difficult because of the power of the enemy, but rather because of the mess and stress prevailing during our planning phase. Indeed, after every game, we noticed that by avoiding certain mistakes, we could have won. ( Pfff, that damn screensaver!)
Space Alert a UFO is fun because it offers parts of 10 minutes, hyper stressful, very difficult, and totally additive because we constantly want to do another.
Night 2
Still countless games played yesterday. Glad to be able to discover this marvel to Benoit & Jonathan . This game is really too good and too addictive . Only one party won, then either you are too bad or the game is really very difficult. But it's not embarrassing, because we really want to get there and we can see there's a way! For that, you just as the other players play a little better and be careful dammit! Yes, well, I also happened to me to make blunders ... ;-)
Evening 3
I increased my score from 9.5 to 10 ... This game is really good too. Automatically, even if we were all a bit woozy after the flop Moongha, we directly entered the atmosphere of the game and the stress and the exchanges were sublime.
This time we managed to not messing too (except me, ahem) and winning 2 of 3 parts, one to 28 points. Are we ready to move to the higher difficulty? We'll see ...
Philrey 212 : 9 / 10
THE surprise of the evening! However, the name, the box design does not really motivate to engage in the rules!
The biggest risk Alert Space is no longer able to stop!
As stated so well SwatSh a mission are very short: 10 minutes. It must still count a debriefing 15 to 20 minutes after the mission! That means, we can make several one behind the other, tirelessly all night if you want it!
Why I'm so hooked, that I ask for more?
The first argument: the interaction. Normal you tell me since it is a cooperative game. But here, there are "white", ie when the space shuttle communications are not operational. In addition, you have 10 minutes. This notion of time through sound, adds a stress that prevents us from thinking at all!
In both, the band sound. He had to think. Any The mission is led by a soundtrack that warns of threats and transfer data (card swapping), the arrival of new data (new cards), communication problems. The big advantage is that it removes the cumbersome monitor events on any table.
In three, the mechanics of threats, very well thought out. The threat appears in the time Tx (1 to 8) and from this time T, it approaches + / - speed of your ship and begins to do some damage. Needless of course to see action taken on the threat before Tx.
Other tricks are super involved.
One of them is the "screen saver" that appears on the main control console. If we do not "clique" no time to time, our beautiful planned actions are offset. Well this little "click" every time we win prevented the mission!
The only note "negative" (if you can call it negative) side: "Well, we re a little?" And after we rest the same question, again and again!
Second evening:
Very excited to be part 4 and I was not disappointed. Always so much fun.
These 10 minutes of programming are stressful. And the end, it is not even certain that we will leave unharmed in hyperspace.
And yet, everything is visible. No surprises as possible. Simply managing the time and ... stay sync between all players.
After the departure of Jonathan, it was decided to repeat part three. And again, the game runs perfectly and the complexity remains the same.
short, 2, 3 or 4, the parties do not lose interest!
Evening 3
Always so good. Nothing to add. Go gaily!
Benoit : 9,4 / 10
note, great game! Let's not beat around the bush, Space Alert is a surprise, a fun gift as we found only 2 or 3 times in a lifetime player ...
Admittedly SwatSh spoiled us: as always, the rules were perfectly mastered but also a key actor in theater (without blower) - we entered the ground floor in an accelerated training seminar for young recruits / Space Cadet - I felt like Luke Skywalker in the unwritten version of Star Wars will present pilot training. I dove into the game with a beatific smile finding it all (30 pages) rather simple and very logical. I noticed on my first mission that was not so obvious ...
The next game is the unique level of collaboration (and interactivity) between the players: there was no chance of repelling the attacks of the aliens coming not only from outside our ship but also from within not a perfect organization of the team. It is also essential to gain better together. One weak link and the mission is missed!
I want to leave family to playtest Space Alert with a younger and less experienced. Continued ...
Night 3:
Not yet family audience in this part where we had a nice progression with two missions won three :-) Raf was undoubtedly a new crew member value!
Always the same virus that takes us and want to continue until no time, a youthful enthusiasm back into space and survive attacks by aliens. Too cool.
Jonathan : 6.5 / 10
That's awesome game which I had spoken. Eager to test, I sat at the table and I was off in a training center where one learns through missions very accelerated. Orders ship's control, en route to space where you will not encounter anyone. Spatial mapping, is the hideout! or not ...
The game as a whole is nice. It embodies a crew of a small vessel in search of new areas to explore. But the trip is soon strewn with pitfalls. The waves of enemies come at the pace of the soundtrack and it quickly becomes a mess.
The '+' game:
- The cooperative mode: Everyone plays against the "encounters". The crew members share the actions to be done to eradicate threats.
- Platform game soundtrack and evolutionary: Each part, the threats are different and the "paths" that lead to vessel change, in addition to the soundtrack.
- Introduction: Two introductions, one for idle and one for gamers .
The '-' Game:
- For my part, after a few laps we could have stopped. I have not really felt the side addictive game like others. We could have stopped after 3 games, I would not have regrets.
- Taken Charge: Three missions to understand the game and all of these lifts. It's a bit long for my taste.
Raf : 9,5 / 10
The rules are lengthy, even too long but so well told and then here is a topic that you feel good from the explanation of the latter ... so it goes!
The big highlight of any game is the adrenaline rush that goes through the game, there is a real-excitement of the players around the table. A game lasts 10 minutes and this battery has a frenzied pace dictated by a soundtrack very successful.
After the first part, yet I was a little discouraged, telling me that I could not do it, too many elements to control, I heard myself shouting to other players every 20 seconds "what I need to do now? " and does so very EXIT afraid to derail my only fault with this ultra-important mission yet by the second part all seemed logical and fluid, so I'm on a mission ready to abandon my future as a cadet to take the lead the shuttle as captain!
short, here is a masterpiece of fun, or once you mastered the rules able to stop!
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