Sunday, May 30, 2010

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Vasco da Gama

2009 - 2-4 players - Expert - P. Mori


Seb : 9 / 10

rules Vasco da Gama made me much water at the mouth. The least we can say is that I was not disappointed. The author of Ur treats us once again with a wonderful mechanical which he seems to have the secret. The choice of action may make you dizzy numbered because the system is very rich: we must ensure the order of turn, the chronology of his own actions, resource management, all in front provide the actions of others and the ability to know how to pay or not. This uncertainty in the choice of actions is also highly regarded as it introduces a notion of risk-taking saving in a game that would otherwise have been too predictable. The navigation phase, which distributes the awards, is fairly intuitive and it might have liked the system to be adapted to something more pure. But it is clearly in a game that requires more parts to tame and I play them with pleasure!

Philrey 212 : 9 / 10
Well, that's the surprise of the evening. Here too, I read the rules for Essen and I remained somewhat mixed.
The great strength of Vasco Da Gama is the choice of action that is embedded with the order of their resolution system as very original. Everything is based on this: You take a number
('s really it!), Then you are linking to your piece you put on the action of your choice. And each in turn did the same with his 4 pawns action available early in the round! After
, no matter where your pawns, is solved in ascending order of numbers! Awesome right? If so, great! This mechanism must

probably still be a little "tame" mean by that that it creates a little chaos, a game that gives little linear and requires a lot of thinking. But it also increases the interactivity, see the interdependence between the players.

count anyway a good 2 hours at 4!

SwatSh : 9,4 / 10
Reading the rules Vasco Da Gama , I was expecting a good game no more, and I had more! In

Vasco Da Gama , we buy plans for building boats , We place our sailors and throw them at sea The principle is fairly standard:
Each in turn places one of its four discs action in one of four types of actions available : buy projects, recruit sailors, boat launch our at sea or ask for help from one of the influential figures . But this mechanism is a graft of genius at the same time we place our record of action, we take a hard number that we place on our hard work.
This disc number has 3 functions:

1) It indicates the sequence of actions
There is already very hard since we will have to manage the order of our actions: "I want to do this before that ..." and the order of our actions relative to those of our opponents, "I want to do this the first action and it is not too serious if I'm last in this action ,..."
Magnificent!

2) It indicates the cost to run our action.
is the only mechanism that bothers me slightly, since all actions will be free to run if their number is above a number that will be drawn at random. It was just a vague idea that it could vary between 6 issues. So the more we will insist on an action before executing his opponents, the more you must take risks and be prepared to pay dearly. Sometimes, luck or reward the players who take many risks, some not ...

3) It shows the income you can receive if we decide not to execute our action.

navigations are also original. our boats will sail of call handling services and to earn points each time. But the more you want to make stops at most there is the danger that our boat is lost at sea ..

But should not that innovative mechanisms to please me! The game itself is beautiful, very strategically, we think several moves ahead to achieve our long term objectives. I took great pleasure to play!

Night 2
Vasco is really good. In addition I am doing parties, I savor the subtleties. Obviously, the principle of -3 / -3 always influences. That coincidence of course, but the same for all players. It's just taking a risk that must occasionally take it or not ...

What struck me most during the last part is the great interaction between players. On all shares, we look at what players do to facilitate maximum while disadvantaging others. It can even block specific players, ...

This game is too good, I want more!

Thierry : 9,5 / 10
Big Kudos for this great game! Rarely have I seen a game so interactive, all activities are linked (either hers or vis-à-vis others), which makes it very exciting and dynamic (can not fall asleep until his turn). If the order of some actions may seem pretty obvious, it is regularly disrupted by the choices of others and, for each share, the options are multiple (choice of boats, choice of characters, choice of place of boats. ..). So it's very tactical game that requires very responsive, with a level of luck that is proportional to the risk taken (you can also try some stuff!).

system disk number with its multiple functions is obviously the original mechanics, but the organization of the board (very nice) also involve the entire world in the game (unlike some games with trays individual) because the game all players are very visible. It is clear, after having tasted a single desire, to play again, I loved it!

Benedict : 9,4 / 10
Everything was written above the excellent Vasco da Gama.

In summary, making it a "game not be missed "


  • a historical theme interesting and well made
  • center stage (and play!), Disks numbered choice of actions create a dynamic and exciting player interaction
  • luck or a calculated risk rather well now offers twists possible
  • ... and what does not spoil a very nice board and good equipment

Here, everything is said, go for it!

Anaëlle : 8.5 / 10

Olivier : 9,5 / 10
A great discovery for this game, what about more all having been said,
Rules I was a little surprised (long explanation) a bit of confusion due to all the information to absorb, but once the first round began it's going alone.
Really a must have game.



Top left: the sail boats of call groundhandling
Top right: we recruit sailors and captains for our boats. For each ship, we need marine color. But recruitment costs expensive: recruit any number of sailors in color costs 1 Real , 2 colors 3 Reals , 3 colors 6 Reals , 4 colors 10 Reals . For the captain is the reverse: its price is equal to the number of seafarers employed. Hello :-) calculations
Bottom left: Buying project
Bottom right: application by using characters giving different bonuses (1 = 1 marine white missionary, 1 boat, first player, a disc for further action).

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