Sunday, May 30, 2010

Aggressive Spiele Onlin

Moongha Space Invaders

2010 to 3 to 4 players - Expert - Mr. Wallace - Warfrog


SwatSh : 8.5 / 10
Martin Wallace did not surprise us, and with Moongha Invaders he still pulled it off!

First the giant theme is: We are scientists embittered against the society that failed to recognize our talents. Until the day we received visit from a flying saucer-shaped pan that has given us a strange machine to create monsters from the planet Moongha . With this discovery, we will finally satisfy our desire for power by destroying the great cities of this world. We'll send our monsters hiding in the underground, and when the time comes, they reveal the face of the earth to destroy everything that moves. At least one of those stupid heroes, as in any good film of its kind, will thwart our plans come and discover where our monsters lurk.

That's the theme. Very original for a current game and that fits perfectly to the game: one would think!

6 types of actions are available for players but limited. For example, you can have a purple peg to move one of our monsters but there are only 2 on the board with only 2 players can perform this action. In turn, we will either: earn tokens in order to create a monster, create a monster to put it on the shelf, move our monsters, sending military heroes to fight against monsters or pass.

should not be resistant to the fighting as soon as play dice: 4 or more = affected, 1 to 3 = failure. It's simple, it's just the number of dice that varies. This chance is not really embarrassing, and launched several unhappy do not influence the outcome of the game.

Moongha Invaders offers 4 large subtleties / Originality:
1) The difference between a monster known or hidden
long as it is hidden, a monster is not known to be attacked by the military and can accumulate power until it is unveiled.
But some heroes and monsters can discover the hidden monsters that are more easily targeted by military or other monsters, because monsters can attack them! And hence the second subtlety:
2) There is 4 ways to win victory points:
- For the damage that has resulted in different cities
- For cities that must be protected: the beginning of the game, you get 3 cities ( secret to other players ) which we relate a lot of points if they have not been attacked or bit.
- Through one of our monster monster (the Moogre ) will be able to kill.
- In the presence of some of the monsters on the board.
These 4 ways to earn victory points allow a quite balanced: it is advantageous to destroy a maximum of town while protecting others, and while trying to kill enemy monsters. The choice of different actions are not obvious but not too Cornelian anyway. Strategy between players is quite different since we do not know take these 4 strategies simultaneously.
3) The monsters have different features that can refine our strategy.
4) The action is super original move: It
places his token "pass" on an action square
When his turn comes, if at least one other player has not passed, we resumed its pawn "move "and we execute the action in question even if it is not available . The fact is equivalent to regain his pawn also take action and if all players pass in succession, the round is over.
It is sometimes advantageous to move early in the turn in order to perform certain actions over available. The disadvantage is that it takes 2 turns to run an action. I found this great mechanism to pass.

That ultimately Moongha Invaders is a fighting game rather original, fluid (the towers go fast), with multiple possible strategies, with a bit of randomness disabling, but few difficult choices to snack head, and this great theme.

Again: congratulations Mr Wallace.

Second evening:
The second night was a bit less exciting than the first.
should obviously take this game for what it is: a game where the atmosphere light enough to be present at the risk of boredom.
I still feel that there is a winning strategy: create monster and his big butt up to town. For the next, I try other to see if they work ...

Philrey 212 : 8 / 10
Well that's a big surprise. A Wallace accessible! Amazing, is not it, when you know the other games of the author.

Moongha Invaders is a game whose theme is completely "crazy". Mad scientists who bring monsters from another planet to destroy our cities. It almost sounds like "War of the Worlds".

So what remember:
+ The original theme. Nothing to take seriously;
+ The choice of monsters each with their characteristic;
+ actions: as long as tokens (no matter which) can be the appropriate action;
+ "I pass". Trick, that allows the player to move by placing the chip on a box of action to choose from. If at least other player does not pass, the player takes his token and performs the action. This mechanism allows an additional attack or movement, even if the action is no longer available;
+ The towers are linked together without dead time;
+ The monsters appear hidden in the cities. And as the player does not attack, it remains invisible. Only a hero can locate it, and once it is visible, it can be full of cum;
+ Luck is still ubiquitous, but does not influence the game;

On the liability side, some details:
- The game board is not super exciting;
- figurines have been a plus;
- The fights are not resolved dice (fortunately, this does not interfere)

short, Moongha Invaders is out. Much fun. Rules and accessible with a reasonable duration.

Second evening:
Strangely, this new party was under the "fun" than the last! Unless the purpose may be.

Swatsh created his big from the start and then wandered from town to town, reducing almost all to ashes. For my part, unlike the first game, I tried something else and I made two fatal errors of inattention.

The other two players are just stayed in their corners. Except when it was too late.
Moongha is not a game where you have to think too much. If you want a good time, must play it as the theme crazy.

See you at an upcoming party, knowingly)


Benoit : 7,1 / 10


Moongha did not meet my expectations can be rasion bad mood ... I thought going into a new Wallace or I would have to rack my brains to find a great and unique strategy for try to win! Not at all. It produces its monster, placed in a city at random (just to be careful not to fall at home - well, not too hard), we accumulate the points of attack and you throw the dice and hope for more than 4 - 6 that the 1-3 ...

In this section, the interaction was very limited since it has more interest in making farting cities that pursue other players. And as often, if we decide to jump on another player, it is others who benefit.

SwatSh has understood and we took part in speed a bit boring.

I still want to play again Moongha Invaders taking it for what it is: a quick and fun little game by the super original theme.



Raf : 5.5 / 10

Benoit summed my thoughts. Here is a game that surely would have enjoyed much better if it had been more puzzles and should not be much to transform the already lying there from the game because a player has taken the lead the game is over before we can address them.

When it is realized the serious side left the table to bring up the real goal of the game the fun side, yes it is fun but not having fun! I'm pretty

mixed because I feel that the game has potential and I've been very close and I know not what!, the more damage that unlike Benoit, I do not want to play again!

bottom of the plate, the 6 rectangles represent the six possible actions. Here, there is only a pawn on the first orange box. This means that the next player has the choice between taking the pawn orange and perform the action or take an action that he hopes to run unavailable if other players do not spend all.

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