Sunday, May 16, 2010

Kidneystones More Condition_symptoms

Shazamm!

2003-2 players - Medium - 30 minutes - P. of Pallieres - Himself


SwatSh : 6.5 / 10

Shazamm is not the example of strategic games for 2 players, of course! But it has some advantages that make it pleasant to play.


Each player represents a magician who crosses a bridge and meets his opponent on the bridge. And as you know, magicians do not like having to back down on a bridge to let another magician pass. So they're fighting to the death to decide which of two magicians will be able to cross the bridge! Beautiful theme is not it?


Otherwise Shazamm is quite simple: one part is divided into several rounds. Players start each round with 50 points of magic. They will secretly build a number of points of magic and those who will bid the most points of magic will deter his opponent. Add to that the cards you can play along with his magic that will give us some bonuses such as:

- add magic points

- do not retreat even if your magician was spent fewer points than his opponent magic

- etc.

Obviously, these cards make the game quite chaotic and uncertain because it depends on which card the opponent has played. But what prevents the game to be very nice to stick to his original theme to say the least!



Philrey 212 : 5 / 10

Last
little game of the evening, Shazamm! I have not really transcended. The game does not really new, is completely random and is a bit 'boring'.
It's a shame because the graphics are really beautiful and hang all children.
By cons, despite this somewhat mechanical rather weak, the theme is still well respected. Indeed, a sudden hex, push the opposing mage "out" of the bridge.

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