Benoit: 9,5 / 10
Agricola me totally stuck and rather surprised. The theme of the peasant, who must live and grow up (!) His family in developing his farm, plow, sow, raise livestock, build ovens ... It is immersed in the world's agricultural XVII th , and it works.
Agricola is close Caylus by the exclusive choice of actions to achieve but more accessible - I loved both, but Caylus book is to warn players when almost all the public can have fun with Agricola version family or even alone!
The 300 cards add an infinite variety to the game - but they seemed to me rather unbalanced. I strongly advise drafter cards early in the game to avoid this unnecessary dimension luck.
is a balancing act: Can not gain rushing in one direction (Eg livestock) and abandoning the others because it loses points in the final. We may tend to play in his corner, but it is advantageous to monitor and block the other end of the game, when strategies are obvious and we can win on an action. Different points are low (4 players between 25 and 29 points), we gain very little about ...
In two words, Agricola is an awesome game, to try them! When is the next?
Night 2:
I refrain from devaluing my grade because of some rather frustrating the other night ... and yes in Agricola, the action of an adversary can f. .. up a strategy. I was completely stuck in this second part by access to food for my (too) little family! Philrey me twice cut the grass under the feet (or rather the thread of my fishing rod!). Obviously, you tell me that this is a calculated risk ... and you are right! The observation of other players is paramount here, and so much better.
Philrey 212: 8.5 / 10
I was rather mixed at the end of the game. Overall, I liked the game, I had a good time, I enjoyed a lot of mechanisms but ... I would have to replay. But there are so many others on my list ... I do not know if it would be in the top of the list; (
I therefore propose to do nothing and repeat part (for once change;)
Night 2:
Here, some time has passed. And meanwhile Agricola received a lot of super critical. So I had to redo a game and try not to suffer. done!
Agricola is a game very heavy, the choices are many and all complex, making it a slow game because each player has to evaluate its best choices at each turn. Also difficult to match a long-term strategy. Check the rather short or medium term because the choice of the other players will not affect yours.
During the game, I thought that starting cards affect your pretty lucky to win the game. In the end, it is SwatSh who wins (great maps) but with a small point ahead of Thierry. So, I am no longer sure of anything;)
Good game.
SwatSh : 10 / 10
Agricola is a splendid game well course. Full of choices, it allows many winning strategies. Besides, it's simple. On our part, Benoit and I get to equality. Benoit had a strategy to upgrade its stone houses and farm animals. For my part, I had a strategy to maximize the number of peasants and nullify the unfenced fields / no till. Two totally different strategies that have proven winners. Remains to be seen if the plantation is paying ...
Obviously, we have many cards in hand influenced our strategy and it is clear need to optimize their different powers.
That happiness so tainted a little fault: By the middle of the game, the number of cards each player becomes so important that it is difficult to know exactly what others have laid before them. Worse, at the end of the game itself is not doing.
Well, I guess after a large number of parties, they can be know by heart ;-)
Night 2:
I changed my rating: from 9.4 to 10 ! This game is too good, whether in a wagon or expert. The choices are always very very difficult and the strategy is there. There is no winning strategy and the richness of this unique game is too big. Frankly, I think it's the best game in the world!
Raf : 8.5 / 10
Swatsh When I discovered his passion for games, there are a couple of years now, every game has it a wonder, an intense pleasure then recently I found the game much more bland sometimes even boring. Why? is that the mechanisms become daunting, the next discovery is complete, the creators of the original game less, a bit of it all probably. And playing a Agricola I found this "wow is a bomb," this side "that's why I love the games!" Yet many defects appeared to me, the saddest part is that the winner did not cultivate any fields and has raised no flock, but fields and pastures empty, he merely fornicate with Madame, to small farmers .... and yet I suspect it's the right strategy and suddenly the theme going through a bit ... There are also cards that still gives very large, for if not too big advantage to him who has been luckier in the draw but we need to know the place.
I did not win but I found a pleasure to play with has agricola who had long been lacking basically for those who do not understand always loved it
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