2009 - Medium - 3-4 players - Besançon & Marchal - Ed Player
Explanation of rules : 30 minutes
time our party : 4:00
SwatSh : 4 / 10
Floods is the cata !
Floods, is the ca-ta- stanza ! Floods
enjoying a fine reputation on the net, I was pretty excited to play.
But besides its good reputation, Floods provides simple rules and original : A fighting game, building and resource but:
- A system of construction costs found really well (cf. photo at the bottom of article)
- A combat system without random and super simple:
1 (friend) cons 1 (enemy) = 0 (the 2 eliminated)
2 against 1 = 1
....
- The floods and rising water after certain events and then destroys some areas, replacing them with boxes Wed
- And I saved the best for last: for me the best find of all this game is fornication
* 2 workers on the same box gives life to a worker
* 2 slaves
ditto ditto
fanatics * 2 * 2 bits idem
Add to this the fact that a worker without job becomes fanatical and that when a province has more fanatical than pawns in this province you in the dark fanaticism and is lost forever and you get a great game appealing.
addition to the game of combat and conquest, we will have effectively manage the population of workers to always keep them busy and to avoid overcrowding fanatics.
But what does all this actually gives?
First, instead of 90 minutes provided on the box, our game lasted 4 hours! And
4 hours for a game like this is long, too long. At the end of the game, we were all tired.
Especially after 30 minutes of play, a player was attacked by surprise and lost all hope of victory while her assailant took an ascendant role in the party committed to a surprise victory without . Fortunately
still the 2 players 'neutral' have tried to counter this enemy become overkill but their attempts were in vain ...
The end of the game occurring when 14 provinces have been cleared, the deforestation taking place only by the will of the players, the winning player has said that while deforestation is faster, the faster the game would end . Unfortunately he had miscounted and reached 13 provinces deforested. There, the two players were neutral drag Part 2 more hours in order to catch the first player in building monuments relating victory points.
other words, the game dawdling for another 2 hours of overtime during those 2 hours, 1 of 4 players stopped playing, the other, the first, was very limited in his actions because he had already cleared and all the other 2 watched over garner maximum points wins while not s' not too boring and avoiding absolutely clear a new province.
short, it was not very exciting.
Floods leave me feeling bitter: A superb mechanical rather original and why has she gone wrong in our party? What we should have done to prevent this?
We do not know but this first part of me does absolutely Floods not given the desire to remake a second ...
Philrey 212 : 6.5 / 10
Floods leave no one indifferent, for sure. We love it or hate it, we can only emphasize the original theme and well respected.
Floods This part of me excited and disappointed me, two contradictory feelings.
First, the positives of the game:
+ Luck is not involved at all. Everything is visible and all shots are allowed;
+ The number of rounds of play varies. Indeed, it depends on the enthusiasm of the players of deforestation. Very original;
+ The more we cut the forests, on the water rises, taking everything in its path. Ultimately, it comes back to its starting point territorially, driven by the rising waters;
+ The appearance of the fanatics, when workers have no work. If they become a majority, they seized the territory that is lost forever to all players;
+ rules are simple;
Unfortunately :
- the material is really not terrible. The smell when opening the box is impressive, the colors of the pins is improved, the multitude of markers cardboard "too late" is also how the game board;
- The box announces 90 minutes. Our game was delayed more than 4 hours, too much too long;
- the end of the game is turning around. Counter deforestation stopped at 13. So, at every turn, it is seen not to "deforest" an additional region. As to the other players in recent rounds already, but reduced 2-in territories with all and for any one worker, I could not move the meter and to complete this portion that was lying around. The other two remaining players were therefore take part in length so I can catch up!
So, I feel that the game was released too early (this is only my opinion, of course). Some points of rules could be adapted to avoid endgame as we have experienced.
The material also suggests that it was rushed into production.
And it's really a shame for a theme and a game with great potential!
And Raf, you're right, we should have stopped much sooner and move on.
Raf : 2 / 10
Some parts of the game are very interresting, but I will not go over because Swatsh has very well done by cons in terms of the less attention I'll let go ...
But what this game is that Mr. ........, how can we invent a game or in the second round, it to say after more or less 3 minutes of play you are already eliminated and that on some interminable four hours! and this not because you made a monumental blunder, just the fact that an opponent has decided to attack you and there is no defense, resulting in a blow to the moral good, you lose your mind you are crap the next round and Paf, there's more to watch other players and make the service .. "Does anyone want more wine? ... I open a packet of crisps?" You resist as best they could through the mercy of your opponents and not because you ben, you're stuck on a floodplain and put away your gentile color in the box. Why create a set of long duration where the players do not end at the same time? What do you do next?
The game turns are very slow, you feel that you never have to play and then to return to the game is very difficult for me to finally just returned, I was them out!
And then to top it all, your friends are desperate for victory and therefore prefer to be c. .... for another 2 hours because there is still a slim hope of victory and he must win!
Swatsh if you sell the game, I'll buy it ... to turn my next BBQ!
- the white player on the white continent, producing only white resources
-
etc. And here is the table construction cost:
10 resources of a single color construction
= 1 4 +4 (4 resources of 2 different colors) = 1 construction
2 +2 +2 1 +1 +1 +1
...
was therefore all interest to conquer other territories producing other resources of different colors.
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