Monday, June 14, 2010

Darmowy Serwer Php Mysql

Zealand

2010 to 2 to 4 players - Family - W. Kramer & Burkhaert - Ravensburger

Explanation rules : 20 minutes

Playing Time : 45 minutes









SwatSh : 4 / 10


Zealand is a game that attracted me to reading the rules: a game simple and profound at the same time, it had everything to please me.

Firstly, the theme of Zealand is pretty cool: Holland and its windmills. And you know why you see so many windmills in Holland? To drain the water and power make it cultivable land for fields of tulips, rape or kale . An original theme quite and therefore attracted me.

The game is played in two major phases:

1) The first is a phase where we will purchase buy mills and plantations. Nothing really original, since the system found the wheel like Imperial but slightly modified.

2) The second phase is an investment where you will place the tile purchased: the mill or plantation.

No great originality here either, but a sound investment (the mill next to your best best plantations and plantation next to your mill) will allow you to reap maximum points.

Unfortunately, what I hoped was not on paper to reality: A game monotonous, without much choice, where the hazard of tiles available for purchase and tiles hidden on the tray too influence the party . A game without any strategy and where the tactic comes down to buying the best value for money tiles and placing it in the best location.


Philrey 212 : 5.5 / 10
hard to give a critique + / - constructively on a game where they suffered the entire game. Indeed, the chance to propel SwatSh ahead. Then, I spent my time between the choices to reap a lot of points and give my opponent a minimum.
I have not had the chance to charge back into the game, which was removed any appeal to the party. As shown
SwatSh , chance is present at the arrival of the tiles on the wheel and on the game board, tiles placed face down in the early game and are revealed during the game.
is unfortunate because many points are still positive:
- The wheel, even if already seen in other games, adds a little notion of limit in the number of boxes. Move one box only costs nothing, each additional box, a 'play' and more. But it is limited to 4. After that, you must wait until the last 'parts' are released and are being repositioned before. On the picture you can see disks golden. The piece is brown on the bottom and may spend 4 to move forward 5 spaces. The red piece is limited to a maximum displacement of 4 boxes (with 'payment' of three parts. When the pin brown leave the last piece, it will be placed before any other, offering an extra trip to all players. L The idea is original although I find it difficult to control;
- The material is quite good omen and pleasant to handle;
- The theme is original: drained by Polder mills.

In short, good ideas, beautiful stuff , but too random.


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