Yep, Seb created his own publishing house to release this little gem for Essen.
We will not transcribe here the press release, other sites and other again and again have done much better than us.
We wish him much success in this game deserves.
Finally, an image of a map made by a great illustrator (Alexander Roche):
Test prototype
SwatSh :
is my second part of Troyes Version proto . And I must say that the game has evolved since then.
But it's really funny, because during the first part, I was amazed by the mechanisms. And ok , there might be some adjustments to make, but I thought the game turned very well. Well here they have managed to change the game very nice way: more fluid, more than any single remaining complex. Bravo!
The basic mechanics is a brilliant idea: place our "workers" in 3 different buildings: the hotel city (yellow), the castle (red) or the bishopric (white). Subsequently, by spending points for bravery, we can recover from that other workers may also be placed in these buildings.
These workers provide us with dice representing the fruit of their labor. A worker in the hotel city gives us a yellow die, a worker in the castle gives us a red die, ...
It then throws all his dice and placed on our site.
Then each in turn performs an action. The majority of the shares requested to spend 1 to 3 of the same color. We take these dice, or its location or other locations, but must then pay the other players to take their dice. This mechanism is really nice because it's not make a good throw of the dice that counts but rather have enough money to get the best of the dice table.
For the rest, there are many possible actions:
- Enjoy the benefits of a card (there are 9 cards on the board and each part, these cards can change what a renewal of the insured parties). Obviously, the yellow dice can enjoy the benefits of the 3 yellow cards, same for the red and white dice.
- Attack the invaders (these are the black cards). The attack bonus gives less than other cards but most victory points & bravery.
- Building the Cathedral which brings victory points and points of bravery.
- Place a worker in one of the buildings and eject the opponent ( gnarc gnarc gnarc )
- Use our points bravery to get new workers or improve the outcome of the dice.
The advantage of the first player (he has more choices in the dice he chooses) is offset in an original way: The first player or the following (depending on the towers) are attacked by barbarians and the counter must discard one or more dice.
Chance of dice is completely offset by the mechanics of the game and can easily have bad luck in its jets throughout the game and win it. This is really very little chance penalizing. The choices are many and difficult. The strategy is there. Interaction between the players is great: we buy dice between players are ejected workers opposing buildings, we fight together the invader trying to be the majority in the battle. Finally, the mechanisms are unique and thoughtful.
Troyes is a wonderful game in the style we like here at Wine of Thurs. I wish him every success in his future life!
Philrey 212 :
When we think of, we say that a lot of luck to win. Well, Troy is based on dice but ... the opportunity is limited.
Indeed, as you can see on the game board, the 4 players have launched several pieces and placed them on their hard (green, blue, white and yellow). And now, each in turn, we will use the dice to all players. Dice your own free will, others are paying (and help bail out the finances of other players). And that's where the ingenuity of Troy : even with bad dice, you can get by. And even with good dice, not sure we can benefit.
I will not go into more detail on the mechanics of the game for that, see above commentary SwatSh .
My opinion is clearly positive. The mechanics of dice colors will require more than one party to control it (at least for me). During this first part, I had to return more than once on my stroke is a matter of rule by confusion or misunderstanding of color.
This is a proto . My confusion with colors will definitely set in the edited version.
In short, an excellent game that incorporates a mechanical installation of pin (for benefits) which has proven itself and that makes a great novelty with the dice. I can not wait to see version Final!