Sunday, June 27, 2010

Lyrics Love With You A Little Bit

Troyes

2-4 Players - Expert - X. George A. Orban, S. Dujardin

New game

Troyes Part 2 players.

Still as good this game I want to come back on a mechanism that bothered me at first: The hidden agenda. This mechanism bothered me because he brought a degree of randomness to the game useless, but here it was really the case anymore. It was not the bonus that determined the winner!


During this part the most fun though was to guess the hidden objectives of the adversary. Why is it so necessary? For all players scorent for these objectives. It's actually "bonus" such as "receive 6 points of victory if at the end of the game you have 18 or more golds -> See picture of the map below.

All players score but we do know bonus cards not adversaries. Seeing them play we try to guess their objective cards.

During this part, this engine gave a lot of peppers in the game and that's good.


And Gift premiere, the latest version of the game board:





Announcement Troyes
That's new for Troyes, the game our friend Seb .

Yep, Seb created his own publishing house to release this little gem for Essen.

We will not transcribe here the press release, other sites and other again and again have done much better than us.

We wish him much success in this game deserves.

Finally, an image of a map made by a great illustrator (Alexander Roche):





Test prototype


SwatSh :

is my second part of Troyes Version proto . And I must say that the game has evolved since then.

But it's really funny, because during the first part, I was amazed by the mechanisms. And ok , there might be some adjustments to make, but I thought the game turned very well. Well here they have managed to change the game very nice way: more fluid, more than any single remaining complex. Bravo!

The basic mechanics is a brilliant idea: place our "workers" in 3 different buildings: the hotel city (yellow), the castle (red) or the bishopric (white). Subsequently, by spending points for bravery, we can recover from that other workers may also be placed in these buildings.

These workers provide us with dice representing the fruit of their labor. A worker in the hotel city gives us a yellow die, a worker in the castle gives us a red die, ...

It then throws all his dice and placed on our site.

Then each in turn performs an action. The majority of the shares requested to spend 1 to 3 of the same color. We take these dice, or its location or other locations, but must then pay the other players to take their dice. This mechanism is really nice because it's not make a good throw of the dice that counts but rather have enough money to get the best of the dice table.

For the rest, there are many possible actions:

- Enjoy the benefits of a card (there are 9 cards on the board and each part, these cards can change what a renewal of the insured parties). Obviously, the yellow dice can enjoy the benefits of the 3 yellow cards, same for the red and white dice.

- Attack the invaders (these are the black cards). The attack bonus gives less than other cards but most victory points & bravery.

- Building the Cathedral which brings victory points and points of bravery.

- Place a worker in one of the buildings and eject the opponent ( gnarc gnarc gnarc )

- Use our points bravery to get new workers or improve the outcome of the dice.

The advantage of the first player (he has more choices in the dice he chooses) is offset in an original way: The first player or the following (depending on the towers) are attacked by barbarians and the counter must discard one or more dice.

Chance of dice is completely offset by the mechanics of the game and can easily have bad luck in its jets throughout the game and win it. This is really very little chance penalizing. The choices are many and difficult. The strategy is there. Interaction between the players is great: we buy dice between players are ejected workers opposing buildings, we fight together the invader trying to be the majority in the battle. Finally, the mechanisms are unique and thoughtful.

Troyes is a wonderful game in the style we like here at Wine of Thurs. I wish him every success in his future life!



Philrey 212 :

When we think of, we say that a lot of luck to win. Well, Troy is based on dice but ... the opportunity is limited.

Indeed, as you can see on the game board, the 4 players have launched several pieces and placed them on their hard (green, blue, white and yellow). And now, each in turn, we will use the dice to all players. Dice your own free will, others are paying (and help bail out the finances of other players). And that's where the ingenuity of Troy : even with bad dice, you can get by. And even with good dice, not sure we can benefit.

I will not go into more detail on the mechanics of the game for that, see above commentary SwatSh .

My opinion is clearly positive. The mechanics of dice colors will require more than one party to control it (at least for me). During this first part, I had to return more than once on my stroke is a matter of rule by confusion or misunderstanding of color.

This is a proto . My confusion with colors will definitely set in the edited version.

In short, an excellent game that incorporates a mechanical installation of pin (for benefits) which has proven itself and that makes a great novelty with the dice. I can not wait to see version Final!

Tuesday, June 22, 2010

Warts More Condition_symptoms

Age of Industry

2010 to 3 to 5 players - Expert - Mr. Wallace - Treefrog

Explanation rules: 45 minutes

Length of the game : 3:00



SwatSh : 9,8 / 10

Martin Wallace is still the anarchist games creators ! He announces

Age Of Industry like the little brother Brass simpler and lighter.

So with 14 pages of rules, even if they are less dense than Brass , we can not say that this is light!

And with 3 hours of play, even if Brass lasts longer, you can not say that Age of Industry or if it's family.


Age of Industry , even if it is lighter than Brass, is nevertheless a game long and complex at the Martin Wallace .


While giving the beast?

Age of Industry game is very deep strategy and tactics or marry well, where we will optimize its shots while taking care to respect its strategy. And different strategies, there a. .. The choices are particularly Corneille and assure you of the intense reflections.

Also the interaction between players is very present, as in Brass : Ensure that other players do before you can sell or build a mine just in time before your opponents when it lacks many coal are dilemmas frequent Age of Industry . Or enjoy a chance to crush opposing construction.

Despite its length (3 hours), the game turns go by quickly and you never get bored.

Wallace has regained its excellence with Age of Industry .

Philrey 212 : 9 / 10

Here's a good evening. Excellent that Age of Industry. The little brother of Brass has nothing to envy to his eldest.

The rules are more accessible to me que Brass. Mais difficile de comparer les deux car trop de temps s'est écoulé entre les deux jeux. Mon souvenir de Brass est excellent. Celui d'Age of Industry le sera aussi.

M'ayant un peu dispersé au début, je me retrouvais dans l'impossibilité de 'construire' quoi que ce soit car je n'avais pas accès aux ressources. J'ai donc du patienter quelques tours avant de pouvoir évoluer un tant soit peu. Du coup, je baisse un peu les bras en me disant que je vais ramer pour rattraper mon retard. Je vois les deux autres joueurs déjà se débarrasser de leurs emprunts quand moi j'en ai encore deux, et pas prêt de les liquider. Que du contraire!

Etrangement, et tant mieux pour moi et la evening;), I manage to recover. What makes me think that the debts of the outset, we try to limit the max to avoid paying too much interest at every turn, must not be compulsorily liquidated quickly. This is not the objective "short" run of the game!

In conclusion, several possible strategies. Big ideas for a game that turns pass without realizing it. Tower of only 3 phases. Surprising as Master Wallace)

Benoit : 9,4 / 10

Another big night game "Age of Industry"! Despite our part 3 hours, not a timeout.

The interaction is very present through several mechanisms awesome: that struck me is the ability to construct buildings in industrial or mining towns through two very different types of cards: either a map area (you built what you want in "Bavaria") or a specific building an extension of its railways. We can use the tracks of other players to carry their goods but not to extend ...

Another advantage is the ability of the game bouncing! Philrey appeared after two dropped shots is really well back in the game and my hair on the wire using a different strategy.

From all good for an informed public.