Saturday, April 10, 2010

Car Covers Fredericton

Gogos




SwatSh : 6.5 / 10

I found nothing about this game on the net: Neither author of the game, no rules ... The Gogos are they already in the public domain?

short, between 2 games, I discovered the fridge Philrey few Gogos. Not knowing this stuff (yes, I know, I'm has-been), I take them to play at dice, proud I am to explain the game of my childhood in Maxim (10 years). Well, after several attempts, we note that the suckers are not really made to play at dice: it bounces, it's horrible!

And then Maxime explain his game: his suckers were placed in line before they are sent and is pressing to overturn the suckers on his opponent. If we succeed, we take the sucker side.

Hey Ben, what I enjoyed myself! It has 4 games in a row . The Gogos is a kind of Micro Mutants in its simple device. And with a little imagination, you can go to create variants and alternative scenarios. I'm sure there's a way of a good laugh.

Maxime (9 years) : 10/10

Stream Southpark Fishsticks

Descent: Journey into darkness

2006 to 2 to 5 players - Expert - K. Wilson - Ubik

SwatSh : 7,4 / 10
In fact, Descent is a pure game atmosphere!

We will not enjoy the game for countless dice, nor for its fine strategy for either the random cards drawn when you open a chest ...

No, we will appreciate by Descent the atmosphere it creates around the table. course, its superb material (the monsters, the labyrinth parts for countless scenarios, different chips) helps create that atmosphere. But these are mostly players making the game players must talk heroes, defending their ideas, collaborate, ... etc. in order to find the best way to beat the bad player playing the dungeon master . And therein lies the great salt the game

The big, very big thing that could make Descent is his playing time: 1:00 implementation + 1 hour explanation of the rules + 4 hours of play should be able to find time for a game room ...


Philrey 212 : 6.5 / 10
Seeing the size of the box and stuff it contained, I had some doubts. The memory of Doom came back instantly.
And although I have hung over this time, exactly the same style of play
is true that compared to our part of Doom, we really played the game in this part Descent. That may be what made the difference between the two games. But perhaps not only that.
Here, as so aptly SwatSh, no grand strategy. It follows a scenario mapped out. We make choices all together (cons SwatSh, the Master of this part) for better or for worse.
Luck is of course ubiquitous: they are indeed the dice that show the wounds inflicted on the enemy.
For my part, I'm really bring the atmosphere of the game: dungeon, monsters uglier than each other, the hero (strangely much smaller than the monsters), safe "surprise", etc..
I had a good time, although I'm not a fan of this kind of game is therefore already good success in my eyes.
But as so often, this type of game is long, very long. So long, after 2 or 3 hours, the towers become repetitive and it takes really cling to the theme and the uncertainty of the outcome to finish the game.

Seb : / 10

Maxime (9 years) : 8.5 / 10

Etienne : / 10

Overview of the plate to end the game

Heroes have been very clever in shutting the door rhunique the last room to prevent the monsters from other survivors to come to the rooms attack.


But to return to 4 cons 3 giants ... they have been fatal!