Saturday, April 10, 2010

Secondary Cancer More Condition_symptoms

Thunderstone

2009 to 2 to 5 players - Experts - J. Engle - Alderac


SwatSh : 8.8 10

Thunderstone is the second game (after Arcana) that I played and is based on the mechanics of Dominion: In other words, it builds its deck of cards as and when the party playing cards in his hand to buy cards that are on the table and are available to all.

Thunderstone offers all the same features that renew and improve the basic game:

In turn, we are entitled to 3 different actions:

- Relax (= destroy a card from his hand and repiocher a new hand)

- Visit the village = Dominion same as here: you pay for gold, play cards "actions" to buy more cards and more powerful. It is also possible to change its heroes from one level to the next level by paying the cards are gaining experience that when we go fight the monsters in the dungeon ...

- Go fight in the dungeon. Here is the new mechanics introduced by Thunderstone . At the beginning of the game, it is a package of 30 monsters. In the last 10 cards monsters mixed Thunderstone map that will determine the end of the game show is always the first 3 monsters of the package. Then we can fight one of these 3 monsters. To beat a monster, he must combat value of our cards (heroes, weapons, items ,...) is greater than the value of life of the monster. An element is added: the dark than a monster card is close to the monster pack (= the bottom of the tower), at the darkness is great and it is therefore more difficult to beat. These are the monsters that give victory points & experience points to upgrade to our hero.

The choices are difficult in parts of Thunderstone . One hesitates to fight often between the monsters or go to equip village. Indeed, the more you fight monsters, the most points will win it but most cards will be superfluous in his deck . But some monsters bring benefits if we play with his hand (in terms of attack value or gold to buy stuff in the village). Other monsters instead will rot our battles by destroying one of our maps for example. It is therefore difficult to make the right choice.

Many elements are thus complicating the game over to Dominion: money and points of victory, of course, but also attack points, experience points, light against darkness ... all of which can further enrich the concept Dominion.

Thunderstone is an enhanced version of Dominion, which has the advantage of having a more coherent theme and where it believes in our fight monsters in the dungeon or to equip themselves in the village.

But why did I give him a lower rating than Dominion? Simply because he remains an aftertaste of "déjà vu". I was marked as much by the novelty offered by Dominion, both here, I feel like eating a warmed dish. I would say that this is more of an alternative to Dominion that a game in its own right so it looks like his elder .

But this does not prevent copying to be very enjoyable to play.

Philrey 212 : 9,5 / 10

Well that's a good surprise. I who am a bit against the grain (I know), not very excited not Dominion, I found Thunderstone significantly higher than its older cousin.

So yes, it incorporates the principle of building a great deck but it adds a dimension that gives a much more ... hmm ... much less repetitive than Dominion. As

Dominon, the village offers a range of card to buy. These cards do not generally relate as points at the end of the game but used to fight the creatures in the dungeon corridor. Here too, we must build his deck. Here too, some cards are more powerful than the other but to a lesser extent in my opinion).

The major difference I really like here is:

In Dominion, each player builds his deck again and again and the first who began buying coats a good chance of winning. And wait for the best time to start its purchases of PV. In

Thunderstone, monsters that battle (provided ganger) report points at the end of the game. But are also used in some cases, to fight other monsters. It will therefore regularly during the game. Especially if you have too much money in his hand and enough "power" to win a fight.

Another interesting aspect of Thunderstone, that the corridor of the dungeon. Three monsters are there, more or less distant from the entrance. And a monster is far more light, it will be harder to defeat. Like all monsters do not report the same PV at the end of the game, it can sometimes be useful not overcome the first order not to make it easier for his opponent (when a monster is vanquished, all cards gets closer monsters of light)

In short, no it is not new. Yes Thunderstone resumed the great principle of Dominion. But he adds that dimension which makes it, for my taste, a game more enjoyable.


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Boomerang

2010 to 3 to 5 players - Family - D. Ehrhard & M. Lalet - Himself



SwatSh : 6.5 / 10
Boomerang is an nth game auction. So not very original but manages to seduce.

Firstly thanks to its superb illustrations and small boomerangs so cute.

then purified through its rules allowing a very quick explanation and play with your family when you have 30 minutes to kill.


Philrey 212 : 5 / 10
Boomerang! A nice little game that will certainly appeal to children. For my part, it was a pleasant discovery, nothing more.
is a game of "stop or" or "escalation". Must able to stop in time to pick up all of Boomerangs (all players). In this case, we go right to choose the last card and they often left empty-handed.
And if we have amassed a lot of Boomerang, nothing will stop going to the end and be the first to take the cards corresponding to our implementation hidden.


Maxime (9 years) : 8 / 10




Boomerangs are used to bid for the cards on the table. When passing, we grab the boomerangs of others ...

Car Covers Fredericton

Gogos




SwatSh : 6.5 / 10

I found nothing about this game on the net: Neither author of the game, no rules ... The Gogos are they already in the public domain?

short, between 2 games, I discovered the fridge Philrey few Gogos. Not knowing this stuff (yes, I know, I'm has-been), I take them to play at dice, proud I am to explain the game of my childhood in Maxim (10 years). Well, after several attempts, we note that the suckers are not really made to play at dice: it bounces, it's horrible!

And then Maxime explain his game: his suckers were placed in line before they are sent and is pressing to overturn the suckers on his opponent. If we succeed, we take the sucker side.

Hey Ben, what I enjoyed myself! It has 4 games in a row . The Gogos is a kind of Micro Mutants in its simple device. And with a little imagination, you can go to create variants and alternative scenarios. I'm sure there's a way of a good laugh.

Maxime (9 years) : 10/10

Stream Southpark Fishsticks

Descent: Journey into darkness

2006 to 2 to 5 players - Expert - K. Wilson - Ubik

SwatSh : 7,4 / 10
In fact, Descent is a pure game atmosphere!

We will not enjoy the game for countless dice, nor for its fine strategy for either the random cards drawn when you open a chest ...

No, we will appreciate by Descent the atmosphere it creates around the table. course, its superb material (the monsters, the labyrinth parts for countless scenarios, different chips) helps create that atmosphere. But these are mostly players making the game players must talk heroes, defending their ideas, collaborate, ... etc. in order to find the best way to beat the bad player playing the dungeon master . And therein lies the great salt the game

The big, very big thing that could make Descent is his playing time: 1:00 implementation + 1 hour explanation of the rules + 4 hours of play should be able to find time for a game room ...


Philrey 212 : 6.5 / 10
Seeing the size of the box and stuff it contained, I had some doubts. The memory of Doom came back instantly.
And although I have hung over this time, exactly the same style of play
is true that compared to our part of Doom, we really played the game in this part Descent. That may be what made the difference between the two games. But perhaps not only that.
Here, as so aptly SwatSh, no grand strategy. It follows a scenario mapped out. We make choices all together (cons SwatSh, the Master of this part) for better or for worse.
Luck is of course ubiquitous: they are indeed the dice that show the wounds inflicted on the enemy.
For my part, I'm really bring the atmosphere of the game: dungeon, monsters uglier than each other, the hero (strangely much smaller than the monsters), safe "surprise", etc..
I had a good time, although I'm not a fan of this kind of game is therefore already good success in my eyes.
But as so often, this type of game is long, very long. So long, after 2 or 3 hours, the towers become repetitive and it takes really cling to the theme and the uncertainty of the outcome to finish the game.

Seb : / 10

Maxime (9 years) : 8.5 / 10

Etienne : / 10

Overview of the plate to end the game

Heroes have been very clever in shutting the door rhunique the last room to prevent the monsters from other survivors to come to the rooms attack.


But to return to 4 cons 3 giants ... they have been fatal!